Friday, August 10, 2012

Effective Item Upgradation Tips

Tips on upgrading items in Dark Orbit:


On max upgradation of any item you will receive 6% more damage and 15% more sheild.
Usually an FE goli will have 31 bo2s, 31 LF3s and 8 to 10 iris. Upgradation of single item to lvl 16 will cost approximately 100k uridium, thus upgrading 31 bo2s will take around 3100k uridium to reach lvl 16 and it is the same case with LF3s too. Here you won't find any shortcuts to upgrade your items to lvl 16, but you may find the way to effectively and economically upgrading your items. Once you decide to upgrade your items, then first you should consider upgrading the hellstorm to lvl16 rather than any other items at first as you can only have one of this item loaded in your ship. Thus for 100k uri you get max 6% damage bonus to your hellstorm.

Next best item for upgradation will be drones. As an FE you will only have 8 to 10 drones, thus upgrading drones is the wisest thing to do. Benefits as follows:

1. Iris have 2 slots, thus you will be placing two items in a drone and thus single drone upgrade bonus will give advantage to both those items together.

2. Iris has its own bonus for damage as well as sheild and thus it also adds up.

3. If you have a drone design or in future if you are able to obtain one, then again the bonus adds up.

4. One more benefit is that according to the situation your lvl 16 drone will give benefit to bo2 or LF3 or LF4s which ever you place in those slots and gives more kind of choices to your benefit.

5. Thus total cost of upgrading all 8 iris would be 800k uridium and 10 drones will be 1 million uridium. Now if you want to spend your hard earned uridium in more smart way then you should get rebate plan from the uridium page which will give you 25% discount on all uridium items you buy, plus you would be knowing that every week as mega happy hour is released the same way 25% discount on upgradation event happens, thus this will give you 50% discount on your upgradation thus just spending 500k uridium you would be able to upgrade all your iris or for 400k uridium for you 8 iris.

I hope this information will be of great help to you in deciding the way you can upgrade the items more effectively.

Thursday, August 9, 2012

Vengence for noobs in uppers

Vengance:

Vengy is the best ship for semi-Fe or free players. If you are a noob but got bored hunting aliens in lowers, and wants to get to uppers, then vengy is the best ship. Unless you are full FE, ie 31 LF3, 31 BO2, 21 pp, 8 Iris, and 20 uridium speed generators, you need to be in lowers and if you want to hunt in uppers better get vengy and at least should have 10 speed generators to get full speed advantage of a vengy. Vengy's power lies in its speed, which is unbeatable. I don't say that you will superior to a FE goli, but mean to say that vengy's speed can help you escape from the chasing golis. Unless you are full FE, even having goli is of no use, because you are going to be popped now and then by other FE and Uber FE golis. Since vengy has got less sheild power and HP, here are few tricks that you can use if you involve in a fight with a goli:

1. Vengy's speed is the best advantage for the vengy player. If you just want to escape of an FE goli, then use your speed as a tool against those FE goli to escape. You can use slowing rockets on the goli while you running, this will give vengy a good escape time as goli has got low speed and if you hit that goli with a slowing rocket it will make the goli much slower and will give you enough time to jump the portal and escape. Now most of you will have one question in mind, this rockets costs 500 uri and your ship repair too costs 500 uri so whats the profit. Its true using 500 uri rocket to escape or to get poped is upto your style of play. Now there is now new option, that slowing mine of 20 uri, which would be much cheaper, but to make the enemy run through this mine would be a great pain, but still if you are lucky you can still slow down the chasing goli. If you desire to use the slowing mine, then make sure you are loaded with turbo mine cpu so that the cool down time of the mine is reduced and while running just check out the enemy following you is chasing you in a straight line thus chances of mine hitting him will be more.

2. Vengy's HP and sheild are lower than a goli. So here are some more tricks, use turtle formation of drone which you can buy for 1 million credits which will give your vengi a 10% more shield power as well as avenger design of vengi will again add another 10% of sheild to your vengi. Now here comes another trick, try to use smart bombs as the first mode of attack if ever you decide to fight a goli, this will give the goli 20% damage, which will make the goli somewhat equal to the hp of a vengi and may give your vengy a chance of winning the fight.

3. If you are in PVP or battle maps like 4-1, 4-2, 4-3, 4-4 then you should always have emp and cloacking cpu. If a goli is chasing you and hitting you then on the run just get your ship cloacked and then press the emp and run, so the goli wont be able to target you again or you can go to radiation zone so the goli cannot chase you as you will be invisible on the mini map too, but keep in mind if you are low in hp then going to radiation zone may destroy you.

Tuesday, December 13, 2011

Effective Upgrading of Items

Upgrading a single item to lvl 16, you may need to spend 100k uridium and it gives you 6% of damage and 15% shield power.  Now if you like to spend your hard earned uridium effectively, then suppose you want to upgrade your drone, then upgrade all the 8 drones to lvl2 by spending 31240 uridium and you get 16 x 1% sheild = 16% total shield power and if you upgrade 31 LF3s to lvl2, then you get damage of 0.4 x 31 = 12.4% damage of total by spending 121055. So according to me, the more effective way of upgrading your items is level up all the items to lvl2 first and after lvl2 upgradation is over then next step is to upgrade to lvl3 of all items and so on, thus your damage and sheild power you gain will be more than just spending more than 100K for upgradation of single item to lvl 16.


If you are an avid boxer, then here are the few tips for increasing your boxing capacity, using pet is the best bet for earning more uridium:  First you will need to buy an auto looter for your pet and if you willing to invest uridium then never get lvl1 autolooter, it is just waste of uridium as the range of it is very limited and your pet tends to move around your ship and will try to pick only those boxes which your ship can pick without any assistance of the pet.  So, the best option would be to go for lvl2 or lvl3 autolooter, lvl3 would be the best, but it costs 37500 uridium, but it worth buying it, then you need to buy salvage protocol lvl2 or lvl3, lvl1 gives you 1% more from the boxes, lvl2 gives 2% and lvl3 gives 3%, thus if you get lvl3 salvage protocol and you fill your pet slots with 10 lvl3 protocol you will get 30% more from the boxes i.e. in 4-x maps if you get uridium of 150 then your pet may turn it into 195 uridium thus your earnings are more.  Investing so much uridium in pet is recommended to only those people who are avid boxer and always box in pvp maps, in other maps it would not show much difference and it would be just waste of uridium.  If you are not an avid boxer in pvp maps, then instead of investing so much of uridium in salvage protocol and auto-looter is just waste, instead you need to invest in kamazaki lvl3 and should have premium account to make full use of it in earning uridium, just by cubing, which may give more 150 to 200 uridium per cube kill.


Now the above mentioned technique of upgrading pet for collecting uridium does not worth the amount of uridium you have spent for upgrading your pet, thus cubing is the best way to get more uridium than any other kind of boxing.


Another option for earning uridium is by going to uridium page and clicking earn uridium cash for action, this will lead to advertisers and you would need to do surveys and some downloads inorder to receive uridium.

Friday, December 9, 2011

Dark Orbit Epsilone Gate


Shield Power Chart Fully Upgraded



INFORMATION CORRECT AS AT 10th DECEMBER, 2011

==========================

Shields have been listed on an individual basis, to allow players to calculate their shieldpower based on their own configurations.

TO CALCULATE SHIELDPOWER:

++ Locate the power value for the shield according to it's type, equipped location, and any bonuses which apply.
++ Total the power values of all shields equipped.

++ Leonov pilots will need to double the value of any shields in the "Ship" location before calculating. (This bonus only applies when you are in your own company's maps X-1, X-2, X-3, X-4).

==========================

NOTES:

* Shieldpower is a fixed value. No rounding was necessary.
Boosters have been calculated for a solo ship only. Additional shared boosters will give higher shieldpower values.
* Shields/drones marked with "++" indicate that they are fully upgraded (Level 16).

==========================

MAXIMUM SHIELDPOWER TOTALS

Goliath
Shields on ship (15) = 498,090
Shields on drones (20) = 916,500

Total Shieldpower = 1,414,590
_____________________________

Vengeance
Shields on ship (10) = 332,060
Shields on drones (20) = 916,500

Total Shieldpower = 1,248,560
_____________________________

Leonov
Shields on ship (6) // x2 bonus (12) = 181,128 // 362,256
Shields on drones (20) = 833,180

Total Shieldpower = 1,014,308

(with bonus)
Total Shieldpower = 1,195,436

Damage Chart (Fully Upgraded)









DAMAGE CHART FOR LF-4 LASER (fully upgraded)


DAMAGE CHART FOR LF-4 LASER


DAMAGE CHART FOR LF-3 LASER (fully upgraded)


DAMAGE CHART FOR LF-3 LASER


INFORMATION CORRECT AS AT 10th DECEMBER, 2011

=========================

Laser damage has been listed on an individual basis, to allow players to calculate their damage based on their own configurations.TO CALCULATE DAMAGE:

++ Locate the damage value for the laser according to it's type, equipped location, and any bonuses which apply.
++ Total the damage values of all lasers equipped.
++ Multiply damage by the ammunition type used.

++ Leonov pilots will need to double the value of any lasers in the "Ship" location before calculating. (This bonus only applies when you are in your own company's maps X-1 to X-4).

++ The "Havoc" design bonus only applies if ALL drones are equipped with the design. If this is not the case, use the standard drone figures.

========================= 
NOTES:

* Damage values listed should only be used for calculating damage inflicted.
* Damage received is displayed on a per-second basis, and may include values from other attacks.
* Actual damage caused may be anywhere from 80%-100% of listed figures.
* All figures use standard rounding. The difference from raw data is negligible.
Boosters have been calculated for a solo ship only. Additional shared boosters will give higher damage values.
* Lasers/drones marked with "++" indicate that they are fully upgraded (Level 16).

=========================

MAXIMUM DAMAGE TOTALS FOR LASERS

Goliath
Lasers on ship (15) = 7,185
Lasers on drones (20) = 12,280

Damage X1 ammo = 19,465
Damage UCB-100 ammo = 77,860
Damage RSB-75 ammo = 116,790
_____________________________

Vengeance
Lasers on ship (10) = 4,790
Lasers on drones (20) = 12,280

Damage X1 ammo = 17,070
Damage UCB-100 ammo = 68,280
Damage RSB-75 ammo = 102,420
_____________________________

Leonov
Lasers on ship (6) // x2 bonus = 2,736 // 5,472
Lasers on drones (20) = 11,700

Damage X1 ammo = 14,436
Damage UCB-100 ammo = 57,744
Damage RSB-75 ammo = 86,616

(with bonus)
Damage X1 ammo = 17,172
Damage UCB-100 ammo = 68,688
Damage RSB-75 ammo = 103,032